21st Century Toys

25 Apr 19
Las Vegas Review-Journal
#gallery-1648880-1 { margin: auto; } #gallery-1648880-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1648880-1 img { border: 2px solid #cfcfcf; } #gallery-1648880-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Construction workers continue to hang sails about the patio outside as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images A demonstration kitchen is just one of many interesting items card holders can utilize as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Numerous video materials are already shelved as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images A 100 year commemorative edition of Word Book Encyclopedias are but a few of the countless materials available for use at the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Work continues in the Imaginarium where kids can hear stories, create and play within the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Directions to the various rooms are posted as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Library director Ron Heezen is pleased with the fine work completed on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images One of the many study areas is nearly complete at the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Rachel Hiatt shelves more kids books as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images The exterior work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Lots of books are still yet to be shelved as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Exterior windows are cleaned as work continues on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Library director Ron Heezen is pleased with the fine work completed on the new East Las Vegas Library, Las Vegas-Clark County Library District’s newest branch on Wednesday, April 17, 2019. (L.E. Baskow/Las Vegas Review-Journal) @Left_Eye_Images Serafin Calvo In this family picture provided by Serafin Calvo are, from left, Serafin Calvo, Lehi Calvo, Jared Calvo and Nefi Calvo. The family’s home stood on land that is now part of the East Las Vegas Library property. (Serafin Calvo) 1976 Serafin Calvo In this family picture provided by Serafin Calvo are, from left, Nefi Calvo and Lehi Calvo. The family’s home stood on land that is now part of the East Las Vegas Library property. 1976 Sure, the new East Las Vegas Library is a traditional place to borrow books, find reference materials and study in quiet surroundings. But it’s also 21st-century resource center, with free internet access and high-tech touches, a multipurpose room and outdoor plaza suitable for events including classes, cooking demonstrations, quinceaneras and car shows, and materials for loan including laptops, iPads and children’s toys. It’s a place to “discover your passion,” explains Ronald Heezen, executive director of the Las Vegas-Clark County Library District The East Las Vegas Library, 2851 E. Bonanza Road, opens Thursday with a 10 a.m. ribbon-cutting. Its service area is home to 14 elementary schools, two middle schools and three high schools, and about 70 percent of its residents are young parents. Most households are Latina or Latino, supplemented by a mix of residents of Pacific Island and Central and South American heritage. It replaces the Las Vegas Library near downtown, which closed April 20. The new library cost about $26 million, including about $4 million from a tax credit program, Heezen says. The library will serve a largely underserved neighborhood — “the doughnut hole of library services,” Heezen says. “There was nothing here in East Las Vegas.” Planning for the library included discussions with area residents, elected representatives and even the Mexican consulate, Heezen says. “We had talks with all these groups in the area and they said what they want. “We heard that, ‘We want a place where we can have quinceaneras and other celebrations.’ So we designed a patio and meeting area around doing quinceaneras and a lot of different kinds of community gatherings. Also, in back in the community multipurpose room is a demonstration kitchen that can adapt to culinary training. So it’s a center for training for whatever dreams people have.” Amenities galore The week before its opening, Post-it notes bearing Library of Congress numbers stuck to shelves, awaiting replacement by more permanent signage. Plush sofas and chairs in multigenerational “living room” areas were put in place, and the first of what by opening day would be a more than 45,000-item collection of materials was shelved. The 41,051-square-foot interior is airy and bright, with sunlight streaming in through glass walls. Heezen says this center will be the model for all district libraries to come. One feature of the new model is a snack bar, Cafe con Leche, accessible via an indoor counter and a walk-up outside window, operated by the Nevada Department of Employment, Training and Rehabilitation. John Vino, the library district’s assistant general services director, says Cafe con Leche marks “the first time we changed our policy to allow food and drink in the library.” Another new twist: a drive-up window where guests can pick up reserved books, pay fines or take care of other library business from their cars. Outside, a children’s play area and a plaza are designed to host farmers markets, car shows, movie nights and other community events. Inside, there’s a 3,461-square-foot multipurpose room and an art gallery. An Adult Learning Center will offer basic education, high school equivalency, online high school and English language resources, while a One-Stop Career Center will provide job search assistance, skills assessment, resume writing and job training and educational workshops. A “business incubation room” will offer meeting space, teleconferencing and other essentials. Youth-oriented services include a technology lab where teens can use computers packed with graphic design, audio and video editing, music production and podcast-creation software, and dedicated “Teen Sphere” activity areas. The library will have 32 computers for adults in its computer center and 48 more in its Adult Learning Center. A homework help center for kids will have 20 laptops, while the library’s youth services department will offer an additional 20. Storytelling sessions and children’s activities will be held in an area called the “Imaginarium,” and a family activity space is called the “EL28 Lab,” named for East Las Vegas and the street the library borders. Community service Norberto Madrigal, vice-chairman of the Latin Chamber of Commerce, says the East Las Vegas Library will be a “game-changer for the community.” The library’s resources — for example, Wi-Fi and computer access and its job training programs— are “needed in that area,” he says, as are programs that can help community members connect with one another. The new library’s goal is to stoke patrons’ imagination, Heezen says. “People come to libraries and it ignites their dreams. They start dreaming about something and then can come here and discover how to actually do it. It’s a passport to their future.” Contact John Przybys at jprzybys@reviewjournal.com or 702-383-0280. Follow @JJPrzybys on Twitter. [rjtemplate class=”rj-isidebar3-elem”] Other library features ■ “La Tiendita,” a used-book store with materials in English and Spanish ■ Three “Think Tank” study rooms ■ The Built From Scratch Tech Lab, with computers with software for graphic design, audio and video editing, music production; audio recording and podcasts; digital video cameras; a green screen wall and DJ equipment ■ Toy Lending Library, including the popular “American Girl” doll line, for kids and parents to check out and take home ■ Robotics workshops for teens (beginning this summer) [/rjtemplate]
24 Apr 19
Hyperallergic

A 1977 documentary explores how Betye Saar’s mythic altars illustrate the personal and political implications of Black identity.

24 Apr 19
EW.com

Avengers: Endgame finally hits theaters this week, promising the end of…something. Although the Marvel Cinematic Universe is set to continue afterwards (we already have a trailer for Spider-Man: Far From Home), the new film definitely marks the end of an era. Ahead of the final showdown with Thanos, we decided to look back at the […]

24 Apr 19
Variety

In the summer, as temperatures rise and schools go on break, Hollywood likes to stick to a well-worn formula: Pack the multiplexes with franchises, spinoffs, reboots and remakes. This coming season will be no different — with hopes that the pay off at the box office will help reverse the current turndown in ticket sales. […]

24 Apr 19
BLACK & YELLOW

Byline: B&Y, 24 April 2019 Tomorrow’s release of Avengers: Endgame marks the culmination of the ten-year, 22-film odyssey that has been the Marvel Cinematic Universe, otherwise known as the MCU. Though it will continue into the future, with new and exciting stories to tell, there’s no doubt that this is the end of a significant […]

24 Apr 19
Bandcamp Daily

From his first appearance at Coachella to touring with EDM star Zedd, the producer is on the cusp of a major breakthrough.

24 Apr 19
Quartz
Plenty of parents fret over their children’s undying love of video games. Do interactive games like Fortnite and World of Warcraft inhibit kids’ ability to hold normal human conversations? Do aggressive games foster an unnatural desire to wield guns and destroy things? Or does gaming help kids develop a crucial suite of 21st-century skills? A new study from Norway investigates these questions by tracking the relationship between time spent gaming and social competence in a group of 873 kids, starting at age six and checking in every two years until age 12. The results showed that more gaming did not generally predict worse social outcomes in boys, but did have a negative impact on girls: 10-year-old girls who played more games had less social competence at 12. “Gaming had no effect—positive or negative—on the social competence of boys at any age,” said Beate Wold Hygen, a postdoctoral fellow who led the research. “With girls aged 10, it did.” The research, published in the journal Child Development, looked at both directions of the relationship: do more socially competent kids spend less time gaming, and less socially competent kids play more? Yes, for both questions and both genders. Does more gaming predict less competence? Yes, but only for girls starting at age 10. The study offers a few reasons for the differences. Research shows girls tend to play in smaller social circles, and to have more intimate relationships. “Given the differences in boys’ and girls’ social lives with peers, time spent gaming may carry less of a developmental ‘cost’ for boys,” the study said. Also, since boys spend more time gaming, it may be more a part of their play culture and thus play a more important role in their socialization. Since gaming is less “socially normative” for girls, there’s more of a penalty for those who do it. “Girls who game may not only have fewer in-person girls to game with, but also to a greater extent be excluded from non-gaming social interaction with same-aged girls, and the socialization that follows,” the research noted. The study was conducted by the Norwegian University of Science and Technology, the University of California, Davis, and St. Olav’s Hospital in Norway. The researchers asked children when they were 10 and 12 to report on their usage of video games on tablets, PCs, game consoles, and phones, and their parents to report on their gaming habits when the kids were six and eight. The kids’ teachers completed questionnaires on their social competence, including measures of cooperation, assertion, and self-control. Survey says That kids are deep into video games is not news. In Norway, 96% of boys and 76% of girls age 9-16 years play video games; about half play up to two hours a day, but 8% play for more than four hours. Research about the effects of gaming on kids is all over the map. One school of thought is that gaming hurts social skills by reducing the amount of time spent in face-to-face interaction, and thus the development of reading other people’s expressions and emotions. It also takes away from physical play and general socialization. One cross-sectional study of children aged 10-15 found that kids who gamed more than three hours a day had slightly more problems than kid who gamed less than one hour; another study corroborated that finding in kids aged 7-12, finding those who gamed more had more peer problems and less “prosocial” social behaviors. Other studies posit that games may have cognitive, motivational, emotional, and social benefits. Massive multiplayer online games, like Fortnite, involve large numbers of players who have to constantly communicate and cooperate. The Norwegian study won’t settle the debate. It was completed four years ago, an eternity in tech time. Limitations include the fact that it did not differentiate between genre of game, or ask specifically about watching shows about gaming (an increasingly popular pastime among kids). It also did not ask about parental involvement in gaming, which could have a significant effect (or not). And surveys of kids and parents about their behavior are always somewhat unreliable compared to direct observation. But the study follows the January release of similar research debunking the idea that tech is ruining kids (or, in the words of one social scientist, destroying a generation). Scientists at the University of Oxford published research in Nature Human Behaviour that analyzed data on more than 350,000 adolescents and showed that technology use had a negligible effect on mental well being. According to Scientific American: Technology use tilts the needle less than half a percent away from feeling emotionally sound. For context, eating potatoes is associated with nearly the same degree of effect and wearing glasses has a more negative impact on adolescent mental health. Scientific American points out that while “digital technology use was associated with 0.4 percent of the variation that disrupts adolescent well-being,” the effects of smoking marijuana and bullying had much bigger negative associations. Time to relax? None of this changes the reality that parents are stressed out about tech. Jordan Shapiro, a philosophy assistant professor at Temple University and author of The New Childhood: Raising Kids to Thrive in a Connected World, argues that kids are simply doing what kids always do: Immersing themselves in the toys and objects that reflect the society they inhabit, and which will help prepare them for the future. “Digital tools act like a bridge between individual and common experiences,” he told Quartz. “They help us to mediate our relationship with the world around us. They ease the strain between inner and outer realities. They do this exceptionally well.” He uses a football analogy to make his point: he finds American football violent and without a lot of redeeming qualities. But he sees the social value in it, in that it brings people together and it offers a thing for them to talk about. The same goes for video games: “You might look at games and say there’s nothing to this stupid shooting in a virtual world, but there is a social benefit in participation in a cohort’s shared interest,” he says. Kids play games, but also socialize by talking about games. The Norway study should help put parents’ minds at ease. “Our study may mitigate some concerns about the adverse effects of gaming on children’s development,” said Hygen. “It might not be gaming itself that warrants our attention, but the reasons some children and adolescents spend a lot of their spare time playing the games.”
24 Apr 19
Find the Factors

Ladies and gentlemen welcome to the Playful Math Education Blog Carnival featuring the incredible number 127 of the famous Mersenne Prime family! Let’s give a big hand to. . . . . 2²-1 = 3, the smallest single Mersenne Prime; 2³-1 = 7, the smallest double Mersenne Prime; 2⁷-1 = 127, the smallest triple Mersenne […]

24 Apr 19
News Bakerrs

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23 Apr 19
cigarette burns and missed changeovers

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23 Apr 19
しきべつりょく ... ひとりたび ... A Solitary Journey

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23 Apr 19
Wood Create

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23 Apr 19
robotic kits

Today, robotics is a rapidly growing field, as we continue to research, design, and build new robots that serve various practical purposes whether domestically, commercially or militarily. Commercial and industrial robots are widespread today and used to perform jobs more cheaply or more accurately and reliably than humans. They are also employed in jobs which […]