20 Feb 19
Eurooo Luxury Furniture

Waiting the start of the Salone del Mobile.Milano 2019 and to see the new collection Each person has his own chair, his own sofa, or his favorite armchair to relax. Waiting for the opening celebration of the Salone del Mobile.Milano 2019, Eurooo presents you the five armchairs that have been most successful in the last year. The brands […]

15 Feb 19
We are back! The GamesBeat Decides podcast took two weeks off because co-host Jeffrey Grubb had another kid. What was he thinking? But he has returned from parental leave, and co-host Mike Minotti and GamesBeat PC guest post editor Rowan Kaiser joins him. On this week’s episode, the GamesBeat Decides team talks about Apex Legends, and how it is dominating the world. Jeff has also played Far Cry: New Dawn and explains why you may or may not want to skip it. In the news, the team breaks down the Nintendo Direct announcements, which includes a remake of The Legend of Zelda: Link’s Awakening. And then the crew laments Activision leadership laying off 800 people following record revenues. Join us, won’t you? Download the episode here Subscribe to the RSS Listen on Castette [iframe src=”https://cast.rocks/player/6274/GB-Decides-The-Return.mp3?episodeTitle=110%3A%20GAMESBEAT%20HAS%20EMBRACED%20SOCIALISM&podcastTitle=GamesBeat%20Decides&episodeDate=February%2015th%2C%202019&imageURL=https%3A%2F%2Fcast.rocks%2Fhosting%2F6274%2Ffeeds%2F7QE8N.jpg&itunesLink=https%3A%2F%2Fitunes.apple.com%2Fus%2Fpodcast%2Fgamesbeat-decides%2Fid1176366805%3Fmt%3D2″ style=”border: none; min-height: 265px; max-height: 320px; max-width: 558px; min-width: 270px; width: 100%; height: 100%;” scrollbars=”no”] Here’s everything we talk about: Games Mike:  Tetris 99 Eco Jeff: Far Cry: New Dawn Tetris 99 Eco Rowan: Civilization VI Apex Legends NEWS Nintendo Direct Activision Blizzard layoffs US Copyright and Trademark Office refuses Carlton dance copyright The Division 2 has more PC preorders than The Division 1 despite not being on Steam
12 Feb 19
IN/OUT | Living a beautiful life

‘Moments’ rather than looks best encapsulate a home’s positive impact, and the ultimate moment experienced in Magnolia House is the slow and elegant descent down its new sculptural staircase, the metaphorical spine of both the home and the project. The two-year renovation began as a basic brief to re-work the kitchen and bathrooms, but our […]

12 Feb 19
Est Living Free Digital Design Magazine

Where happy memories are to be made, the Magnolia House is an inviting yet striking family home on Sydney’s lower North Shore by Arent & Pyke.

09 Feb 19
Archy Worldys

Argentina captain Cesar Minotti has announced that Lionel Messi will be in the squad for the South American Cup, which hosts Brazil this year. This came during a press conference held by the new manager in the Argentine capital Buenos Aires, where Minotti stressed that the tango team does not rely on Messi alone, and […]

05 Feb 19
Blizzard has cursed us! Well, I guess they technically just gave us a cool card back for Hearthstone. And if you play us in a game, it can be yours too. We’re taking part in Hearthstone’s newest event, the Curse of Hakkar. It’s pretty simple. We have the new Mark of Hakkar card back, which you can see below. If you play a full game with one of us, you’ll then get the card back for yourself. It doesn’t matter if you win or lose; you just have to play a complete game (no conceding). Then you can help it spread across the Hearthstone world. The Mark of Hakkar card back. Managing editor Jason Wilson (who likes playing Wild as well as Standard) and I will be playing Hearthstone on and off today (and here and there during the next week). If you want to play one of us, just add our Battle.net accounts to your friends list Mike Minotti: Tolkoto#1525 Jason Wilson: Manischewitz#1112 We can’t guarantee we’ll be able to play everyone who adds us, since we’ve got that whole day job thing going on right now (and no, we don’t just play Hearthstone all day during work … well, not all day). But we’ll do our best to spread this curse, and hopefully you’ll help!
01 Feb 19
The life of a journalist is complicated. It’s a craft with many ways to ply it. When we don’t do our jobs right, critics view us as paid shills for the industry. When we do our jobs well, we find out secrets and publish them, regardless of whether the companies sanction these “scoops” or not. Much of the time, we get manufactured news from PR people who create events or press releases where we only learn what they want us to learn. In that kind of world, we fail our readers, and we might as well live in a place with no free press, with blinders covering our eyes. Dean Takahashi at a GamesBeat conference. Doing the job right will sometimes mean getting access to the right people. And if you work at a big outlet like the New York Times, you can get access to the CEO of Sony a lot more easily than I can. In that case, I’m not entirely helpless. I can say in my own pitch to the PR people that I will cover the company thoroughly on a regular basis, long after the big media are gone. That may get me some measure of access — at least enough to do my job. I certainly wish that Reggie Fils-Aime, the president of Nintendo of America, would do interviews with me, as he once did. But he has chosen not to do that for some time, perhaps because he’s not only judging me but also my outlet, VentureBeat, in comparison to some other outlet. Because we have no media monopoly, highly sought after sources can often play the media off against each other. Maybe one day he’ll come around. But I can talk to other company leaders, like Tim Sweeney at Epic Games. That doesn’t mean I favor Tim in my stories, but it does mean I understand Tim’s views better. As a journalist, you fight for access all the time, because it can result in you getting the right story to tell. Once in a while, companies may discover who your secret source might be. The consequences for that person can be pretty severe. Companies can fire employees for revealing secrets or bring litigation against them. Once, a source of mine decided that he wanted to name himself in a story. He fully knew the consequences of sharing insider information about the company, but he believed that the information should be shared and in a public way to establish credibility. As expected, he got fired. I had mixed feelings about writing that story, but I did. The spotlight of the press is a very powerful thing, and it can take a toll on people who are in the spotlight. Is the story that you have to tell worth risking your livelihood over? Some companies make you sign non-disclosure agreements before you can get into their preview events. Journalists generally hate NDAs because they can be abused with legal ramifications. But company lawyers often see them as the only recourse if a journalist betrays a company and publishes ahead of time in the name of getting a scoop. Other companies will make you abide by an embargo, which is a promise not to publish until a certain time. If you agree to such agreements, they better be worth it. Because these deals put journalists in the business of keeping secrets. These journalists have to worry about whether other enterprising journalists, who make no such binding agreements, can find out about the news and publish it earlier. I find myself in this position when I’m writing about an acquisition. I may agree to an embargo because I can interview the CEOs of the two companies doing the deal and get the inside view. But that represents a bet on my part that no journalist will find out about the deal. I played a game this week, but I can’t tell you about it yet. To investigate or not The employees of Riot Games . If you find you’re spending too much time writing embargoed stories, you may find that you have no time to do real investigative work. I admire the journalists that step back and do investigative work. We at GamesBeat and VentureBeat compete with those other journalists, but the others out there do great work that makes us better. Cecelia D’Anastasio wrote a story at Kotaku last year entitled, “Inside the culture of sexism at Riot Games.” It sparked a discussion about “bro culture” at game companies and forced Riot Games to change its ways. The writer interviewed dozens of current and former Riot employees for that story. Was it enough to make a judgment about the thousands of employees at Riot? The editors at Kotaku who oversaw that story had to make that decision. Harold Goldberg wrote a story for Vulture about Red Dead Redemption 2, interviewing co-creator Dan Houser, who almost bragged that people in the company were working 100 weeks as one of the biggest development projects in video game history came down to its final months. That sparked a controversy about forced “crunch,” or unpaid overtime. Blake Harris, an author, spent years of his life telling a single story, the tale of virtual reality pioneer Palmer Luckey and his inspiration for the Oculus Rift. I’m reading Harris’ book, The History of the Future, now. My colleague Jeff Grubb scored a scoop about Battlefield V’s return to World War II before Electronic Arts revealed the news. Getting such scoops are feathers in the caps of these journalists because they tell readers things that they wouldn’t learn, absent the efforts of the journalists. The stories we tell aren’t always pretty. I wrote an exclusive story last year about a Dallas venture capitalist who pleaded guilty to attempted assault and extortion in a case where a woman was severely injured. Months later, he was again arrested for allegedly assaulting his wife. That story had to be told in service of readers, especially anyone who might have considered doing business with such a person. Not everything has to be a scoop about facts. You can also have scoops of perception, where you see something that nobody else sees. When you’re a game critic, for instance, people rely on you for your pattern recognition, or your ability to spot a great game amid the chaff. The investigative work is truly important in an age when journalism is under attack on a daily basis by the White House. I admire the work being done by outlets such as the Washington Post and the New York Times, which are truly protecting our democracy. Game journalism Dean Takahashi holds Cuphead at GamesBeat Summit 2018. But I feel like game journalism has been an honorable pursuit as well, and I enjoy the work that I and my colleagues do. It’s like a daily chronicle of an industry that, at its best, produces a lot of happiness in the world. We recognize it’s not always important who gets a story first, but who tells it best. My colleagues — Jeff Grubb, Mike Minotti, and Jason Wilson — are part of a co-op team of writers and editors who offer smart coverage that explains the business and culture of games and conveys why they matter to sophisticated audiences and an intelligent games community. We are capable of covering everything from moment-to-moment gameplay to the strategic view of the industry as it fits with other technologies (like blockchain) or entertainment media — which gaming’s market value has long surpassed — such as films, books, and music. We are as comfortable interviewing the lone creator of an indie game as we are the CEO of Electronic Arts, as either side of this spectrum can come up with the ideas that can change the entire industry. I have the most experience, but that doesn’t mean my colleagues need to be like me. Our team, like any team of people playing a co-op video game, can be strong because we are different. Minotti plays more games than I do, and that shows when I prove incapable of beating games like Cuphead. Grubb enjoys podcasting and staying in touch with gamers on a grassroots level. Jason Wilson stays at home, reads a lot, plays his favorite games, and oversees us as an editor. Rowan Kaiser edits what other people write for us, such as op-eds. I interview a lot of people — some I know and some I don’t know — from developers to CEOs. That gets me good interviews. But it doesn’t always mean I always get the best stories since those can come from other sources. And if I do too many such stories, I may not get a lot of time to play games. And I try to go to a lot of events so that I can meet people in places where they are able to meet me in person, trust me, and share things they won’t say otherwise. I also create our own events, like the GamesBeat Summit, where they can come to us. I look at the seam between technology and games. But the most accurate information comes from seeing it with your own eyes or hearing it with your own ears. As a journalist, you have to turn down a lot of people pitching stories. But you can’t put too many gates up. As in any co-op game, it pays to have a diversity of members in your squad, rather than the same kind of person. We talk to executives and investors, but we also review games and understand players. We need to cover investment funding, but we also need to understand the indie scene that venture capitalists completely ignore. The lesson we’ve learned is innovation can come from anywhere. On any given day of the week, our different methods for gathering information could pay off with good stories. I strongly believe that my own colleagues are unprofessional and crazy, but on any given day, they may beat me with the best story of the day. Diversity matters. Everybody can be a storyteller. And everybody has a story to tell. You have to live and breathe and practice these ideas as a journalist. Cuphead at the GamesBeat Summit 2018. As we know in other parts of the media business, some people will actively try to stop journalists from finding out secrets. People who mean us ill occasionally attack us. In an age of social media and “corporate journalism,” it’s not easy for our voices to be heard. But it’s not us against them. I wouldn’t say that all PR people are bad. They do their jobs honorably, and some can tell be sources for journalists too. Times change too, and that affects your sources. I remember two people in an organization that banned me from participating in their events. I was patient. Nowadays, I consider them to be confidants. At the risk of oversharing about my profession, I will be talking about this topic of journalism sources in a couple of roundtables at the upcoming DICE Summit in Las Vegas, where gaming’s elite crowd gathers, in a couple of weeks. As a journalist growing older, you have relationships with people who have reached important places in the industry, and they reward your trust with good information. You do not pay them money or do favors for them, but as a journalist, you might one day have to go to jail to protect their identities. The people who trust you can give you so many good stories. But you do have to remember this. You serve no one, except your readers.
31 Jan 19
Juno Hebing

Mike Minotti / VentureBeat: Microsoft reports Q2 gaming revenue was up 8% YoY as Xbox software sales revenues and services rise 31% YoY  —  Microsoft announced its earnings for the second quarter of financial year 2019, revealing that game revenues are up 8 percent compared to the same period last year.  This quarter ended on […]

30 Jan 19
Tech to Technology

Mike Minotti / VentureBeat: Microsoft reports Q2 gaming revenue was up 8% YoY as Xbox software sales revenues and services rise 31% YoY  —  Microsoft announced its earnings for the second quarter of financial year 2019, revealing that game revenues are up 8 percent compared to the same period last year.  This quarter ended on […]

28 Jan 19
Dave Astor on Literature

There are novels with happy endings, which most readers love if the happiness doesn’t feel forced. Then there are novels with sad endings, which readers tolerate if those conclusions seem appropriate. And there are novels with endings somewhere in between — the subject of this blog post. I kind of like ambiguous endings. Life is […]

26 Jan 19
Nachrichten Welt

Der argentinische Kapitän Cesar Minotti hat angekündigt, dass Lionel Messi beim südamerikanischen Pokal, das in diesem Jahr Brasilien ausrichtet, im Kader sein wird. Dies geschah während einer Pressekonferenz des neuen Managers in der argentinischen Hauptstadt Buenos Aires, in der Minotti betonte, dass das Tango-Team sich nicht nur auf Messi verlasse und die Kultur der Abhängigkeit […]

25 Jan 19
The news was still slow this past week, but we have plenty to talk about. On this week’s episode of the GamesBeat Decides podcast, hosts Jeffrey Grubb and Mike Minotti talk about their reviews for Resident Evil 2 and Kingdom Hearts III. The crew also gets into some details about the first 24 hours in The Big Eco Game that is happening now. In the news, Mike and Jeff break down the monthly NPD report as well as the annual results for 2018. It was a big year for game sales and Nintendo in particular. Join us, won’t you? Download the episode here. Subscribe to the RSS. Listen on Castette. [iframe src=”https://cast.rocks/player/6274/GB-Decides-109.mp3?episodeTitle=109%3A%20IT’S%20GARBAGE%2C%20BUT%20IT’S%20A%20PART%20OF%20ME&podcastTitle=GamesBeat%20Decides&episodeDate=January%2025th%2C%202019&imageURL=https%3A%2F%2Fcast.rocks%2Fhosting%2F6274%2Ffeeds%2F7QE8N.jpg&itunesLink=https%3A%2F%2Fitunes.apple.com%2Fus%2Fpodcast%2Fgamesbeat-decides%2Fid1176366805%3Fmt%3D2″ style=”border: none; min-height: 265px; max-height: 320px; max-width: 558px; min-width: 270px; width: 100%; height: 100%;” scrollbars=”no”] Here’s everything we talk about: Games Mike:  Kingdom Hearts III Eco Jeff: Resident Evil 2 Eco NEWS NPD 2018 results