Unreal Engine

15 Feb 19
Dokkaebi the goblin

PLAYERUNKNOWN (PUBG) is a competitive survival shooter game that is formally developed and published by Bluehole. Now, it is developed by PUBG Corp, a Bluehole subsidiary company in cooperation with Brendan Greeene (PLAYERUNKNOWN) as the Creative Director. The world-famous game is available on Microsoft windows, Xbox one, PlayStation and both android and iOS mobile phones. […]

15 Feb 19
Spidey's Soapbox

Well, I finally beat it. It took me a little bit due to life being a bit more busy than when the last iteration came out, but I finally beat Kingdom Hearts 3. So what did I think of the game? Well… it’s complicated. Let’s get into it. Oh, and in case you didn’t notice […]

15 Feb 19
Jay's Game Reviews

Game: Vampyr Available Platforms: PS4, XBox One, Nintendo Switch, Steam Price: $49.99 (USD) Reviewed on: PC Genre: Adventure, Survival Action Players: 1 Developer: Dontnod Entertainment Release date: June 5, 2018 Hello and welcome to Jay’s Game Reviews! Today I am reviewing Dontnod Entertainment‘s Action game Vampyr. Vampyr is a game all about controlling the “monster” […]

15 Feb 19
WKChambersDesign

A Focus on Chosen Mechanics As stated in the previous blog I have decided at this stage to focus on three mechanics from Fable 2. This blog will serve as a place to focus on each of the mechanics that interest me and the development ideas I have for each. The three mechanics are, for […]

15 Feb 19
AbbieGamesDesign

Today we learnt how to create main menu buttons in order to create a fully functional main menu for our 2D game. ctrl + : to toggle off the rulers hold shift before clicking as it creates a straight line use pen tool to create a custom shape adding detail onto shape using a brush […]

15 Feb 19
Video Game Development

Video game design is the artistic role of creating the aesthetics of the game. It includes the principles of design, creates rules, defines the challenges and limitations. It is a part of pre-production stage. It gives a brief idea about the game play, story lines, missions, narrative, protagonist, antagonist, environments. A designer has to be […]

15 Feb 19
Samara Fouche Studio Blogs

https://drive.google.com/open?id=1ERAOxtBlNPLrTrCWUMtirls-8DDhEPWs For our first project in Studio 1 (ANI210), we were given a one week “bootcamp” in preparation for our upcoming Aftermath project to help us understand how to use a modular workflow and create a simple environment in Unreal Engine. Using a modular workflow means to create a few assets or materials which are […]

15 Feb 19
Jono's Blog

The basic outline of the assignment was to create a 3D environment using any respected modeling application (3ds Max, Maya, Blender) and then to import said environment into Unreal engine. I modeled a small room in 3ds Max, as well as various other objects such as Crates and Chairs. I however encountered an issue once […]

15 Feb 19
Variety

Epic Games founder and CEO Tim Sweeney will be demonstrating the latest advancements in the Unreal Engine during Epic’s opening session at GDC 2019 on March 20, the company revealed on Thursday. He will be joined by CTO Kim Liberi and additional guests as part of Epic’s State of Unreal session starting at 9:30am. The […]

15 Feb 19
WEATHER INTERNAL

Epic Games founder and CEO Tim Sweeney will be demonstrating the latest advancements in the Unreal Engine during Epic’s opening session at GDC 2019 on March 20, the company revealed on Thursday. He will be joined by CTO Kim Liberi and additional …

15 Feb 19
FortNite FTW

Save The World and The other modes should not share any Core Function between them anymore to avoid bugs in either mode and to make possible have our own old features such transparent squares in edit and a stable chat system back. TLDR: Separating core functions (and, I think unneccessary, but might be required due […]

15 Feb 19

The objective of the ‘Aftermath Bootcamp Project’ is to familiarize ourselves with a modular workflow and get us accustomed to skills and techniques that we will be using in future projects. A modular workflow is primarily used for designing environments and is a process where only a few components are modeled and then duplicated to […]

15 Feb 19
Games Blog

Since I’m a big anime fan, I was really looking forward to JUMP FORCE. JUMP FORCE is an anime/manga 3D brawler, featuring the world’s most popular and classic manga/anime franchises including DRAGON BALL Z, ONE PIECE, NARUTO, and many others. And while the game appears to be running smoothly on the PC, it suffers from […]

15 Feb 19
John Smelley

Since I’m a big anime fan, I was really looking forward to JUMP FORCE. JUMP FORCE is an anime/manga 3D brawler, featuring the world’s most popular and classic manga/anime franchises including DRAGON BALL Z, ONE PIECE, NARUTO, and many others. And while the game appears to be running smoothly on the PC, it suffers from […]

15 Feb 19
Down load what's community multiplayer video game gaming blog site

Players, young ones anyway, don’t seem to notice these issues. They’re following assault rifles (preferably the Legendary SCAR), pump shotguns, bolt-action sniper rifles (the scope is a boon), chug jugs, slurp juices, bandages, medkits, and defend potions. They see, and covet, skins that glimpse amazing but don't have any bearing on recreation Participate in; for […]

15 Feb 19
Click how fortnite get well-known weblog

Players, youthful kinds anyway, don’t seem to notice such points. They’re right after assault rifles (if possible the Famous SCAR), pump shotguns, bolt-motion sniper rifles (the scope is often a boon), chug jugs, slurp juices, bandages, medkits, and defend potions. They see, and covet, skins that search cool but haven't any bearing on activity Perform; […]